Tomb Raider: Underworld First Impressions

Saturday, November 22nd, 2008 at 8:24 pm

Yesterday I bought myself the latest instalment of the Tomb Raider series for the Wii.

I spent a while playing it then I came across got stuck in the Level Puppet No Longer in the last room with the ceiling ring where I couldn’t progress in the game because the switch to open the door had vanished (see forum posts here and here).

I restarted the game and treked back to that point. This time the switch was there and I was able to complete the level.

Later on in the Mexico level I came across another similar bug. One of the switches needed to operate the giant cogs in the floor was missing, instead only a yellow cuboid floated in mid air where it should have been. Fortunately I had a save at the beginning of the level and when I reloaded and got to that point again the switch was there.

Also later there was a bit by where you stop the Archimedes screw from moving the blue glowing liquid into the pool in the main chamber. The column that you’re supposed to shoot down, initially it did not allow me to shoot it, I could aim and fire at it but it had no effect and I couldn’t get the red crosshairs on it as is normally the case with shootable objects.

In conclusion BUGGIEST. TOMB RAIDER. EVAR. I hope I don’t run into any more.

Comments are closed.