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	<title> &#187; Blender3D</title>
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	<link>http://blog.gemmapeter.co.uk</link>
	<description>Gem&#039;s ponderings on PHP programming and other stuff</description>
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		<title>Golden joystick</title>
		<link>http://blog.gemmapeter.co.uk/2007/10/07/golden-joystick/</link>
		<comments>http://blog.gemmapeter.co.uk/2007/10/07/golden-joystick/#comments</comments>
		<pubDate>Sun, 07 Oct 2007 16:29:54 +0000</pubDate>
		<dc:creator>Gem</dc:creator>
				<category><![CDATA[Blender3D]]></category>

		<guid isPermaLink="false">http://blog.gemmapeter.co.uk/2007/10/07/golden-joystick/</guid>
		<description><![CDATA[Here is a render from Blender3D of the joystick that was spray painted gold as a trophy for one of Termisoc&#8217;s previous LAN parties. I changed the top around a bit, the real one has a turbo switch on the left side of the button, I left it out because I didn&#8217;t want it cluttered. [...]]]></description>
			<content:encoded><![CDATA[<p>Here is a render from Blender3D of the joystick that was spray painted gold as a trophy for one of Termisoc&#8217;s previous LAN parties. I changed the top around a bit, the real one has a turbo switch on the left side of the button, I left it out because I didn&#8217;t want it cluttered.</p>
<p><a href="http://gemmapeter.co.uk/photos/blog/2007/20071007_joystick.jpg"><br />
<img src="http://gemmapeter.co.uk/photos/blog/2007/20071007_joystick_thumb.jpg"/><br />
</a></p>
<p>I am considering presenting another tutorial on 3D modelling for Termisoc this year.</p>
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		<slash:comments>0</slash:comments>
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		<title>Soldering Iron Stand</title>
		<link>http://blog.gemmapeter.co.uk/2006/02/05/soldering-iron-stand/</link>
		<comments>http://blog.gemmapeter.co.uk/2006/02/05/soldering-iron-stand/#comments</comments>
		<pubDate>Sun, 05 Feb 2006 21:44:25 +0000</pubDate>
		<dc:creator>Gem</dc:creator>
				<category><![CDATA[Blender3D]]></category>

		<guid isPermaLink="false">http://blog.gemmapeter.co.uk/2006/02/05/soldering-iron-stand/</guid>
		<description><![CDATA[I made this one today, modelled from the solder iron stand that sits on my desk. This one I rendered with the &#8220;edge&#8221; switched on, it gives a really cool cartoon effect. At the rate I&#8217;m accumulating cool pics I think I might have to put up a gallery somewhere on this site.]]></description>
			<content:encoded><![CDATA[<p>I made this one today, modelled from the solder iron stand that sits on my desk. This one I rendered with the &#8220;edge&#8221; switched on, it gives a really cool cartoon effect.</p>
<p><a href="http://blog.gemmapeter.co.uk/wp-content/images/2006/soldering_stand.png"><br />
<img src="http://blog.gemmapeter.co.uk/wp-content/images/2006/_soldering_stand.png"/><br />
</a></p>
<p>At the rate I&#8217;m accumulating cool pics I think I might have to put up a gallery somewhere on this site.</p>
]]></content:encoded>
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		<item>
		<title>Pepsi Can</title>
		<link>http://blog.gemmapeter.co.uk/2006/02/04/pepsi-can/</link>
		<comments>http://blog.gemmapeter.co.uk/2006/02/04/pepsi-can/#comments</comments>
		<pubDate>Sat, 04 Feb 2006 21:38:52 +0000</pubDate>
		<dc:creator>Gem</dc:creator>
				<category><![CDATA[Blender3D]]></category>

		<guid isPermaLink="false">http://blog.gemmapeter.co.uk/2006/02/04/pepsi-can/</guid>
		<description><![CDATA[This is my latest render. It is the end result of this tutorial. I was really surprised at the results because all of the modelling was done using basic methods that I had already used in Blender. I was getting worried about the upcoming Termisoc tutorial I&#8217;m doing on the subject because I wasn&#8217;t sure [...]]]></description>
			<content:encoded><![CDATA[<p>This is my latest render. It is the end result of <a href="http://free.hostdepartment.com/B/Blender3D/cantut/index.html">this tutorial</a>. I was really surprised at the results because all of the modelling was done using basic methods that I had already used in Blender. I was getting worried about the upcoming <a href="http://termisoc.org">Termisoc</a> tutorial I&#8217;m doing on the subject because I wasn&#8217;t sure I could make something that looked fairly decent but is suitable for blender noobs.</p>
<p><a href="http://blog.gemmapeter.co.uk/wp-content/images/2006/can01.png"><br />
<img src="http://blog.gemmapeter.co.uk/wp-content/images/2006/_can01.png" /><br />
</a></p>
<p>It was rendered using <a href="http://www.blender3d.org">Blender</a>&#8216;s internal renderer with raytracing turned on.</p>
]]></content:encoded>
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		<item>
		<title>Modelling my scooter</title>
		<link>http://blog.gemmapeter.co.uk/2005/12/27/modeling-my-scooter/</link>
		<comments>http://blog.gemmapeter.co.uk/2005/12/27/modeling-my-scooter/#comments</comments>
		<pubDate>Tue, 27 Dec 2005 21:17:45 +0000</pubDate>
		<dc:creator>Gem</dc:creator>
				<category><![CDATA[Blender3D]]></category>
		<category><![CDATA[Motorbike]]></category>

		<guid isPermaLink="false">http://blog.gemmapeter.co.uk/?p=120</guid>
		<description><![CDATA[I&#8217;ve decided to try and model my scooter using Blender. The picture below is part of what I&#8217;ve got already, the left handlebar grip. I&#8217;ve also done some of the wheel and the seat. The basic shape is a cylinder which was subsurfed and extruded to make the basic shape, the texture for the grip [...]]]></description>
			<content:encoded><![CDATA[<p>I&#8217;ve decided to try and model my scooter using Blender. The picture below is part of what I&#8217;ve got already, the left handlebar grip. I&#8217;ve also done some of the wheel and the seat.</p>
<p><a href="http://blog.gemmapeter.co.uk/wp-content/images/2005/2005-12-27_handlegrip.jpg"><img width="250" height="188" src="http://blog.gemmapeter.co.uk/wp-content/images/2005/_2005-12-27_handlegrip.jpg" /></a></p>
<p>The basic shape is a cylinder which was subsurfed and extruded to make the basic shape, the texture for the grip was created using a displacement map.</p>
]]></content:encoded>
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		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Blending</title>
		<link>http://blog.gemmapeter.co.uk/2005/12/24/blending/</link>
		<comments>http://blog.gemmapeter.co.uk/2005/12/24/blending/#comments</comments>
		<pubDate>Sat, 24 Dec 2005 18:25:52 +0000</pubDate>
		<dc:creator>Gem</dc:creator>
				<category><![CDATA[Blender3D]]></category>
		<category><![CDATA[Software]]></category>

		<guid isPermaLink="false">http://blog.gemmapeter.co.uk/?p=119</guid>
		<description><![CDATA[With the release of Blender 2.40 I&#8217;ve been trying to get into 3D modeling. Here is a quick image I put together in less than 5 minutes (after watching the video tutorial on Dupliverting). The image above was made bt dupliverting a NURBS Sphere onto an IcoSphere and then applying a Ramp as the material [...]]]></description>
			<content:encoded><![CDATA[<p>With the release of <a href="http://blender3d.org">Blender 2.40</a> I&#8217;ve been trying to get into 3D modeling. Here is a quick image I put together in less than 5 minutes (after watching the video tutorial on Dupliverting).</p>
<p><a title="3D cell" href="http://blog.gemmapeter.co.uk/wp-content/images/2005/2005-12-24_3d_cell.png"><br />
<img title="250" alt="250" src="http://blog.gemmapeter.co.uk/wp-content/images/2005/_2005-12-24_3d_cell.png" /><br />
</a></p>
<p>The image above was made bt dupliverting a NURBS Sphere onto an IcoSphere and then applying a Ramp as the material in order to achieve the pink shading effect.</p>
]]></content:encoded>
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		<slash:comments>1</slash:comments>
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